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Welcome to Slidr River Valley, home to the strong, the brave, and the resilient. Challenging the odds surmounting against them, the Houses of equine fight in a power struggle for ultimate control over the Valley. With the Bloodless fading away after the First Great Winter of Three, Fimbulvetr, the Slidr River Valley is in a state of discord as the Houses throw themselves into an arms race for power. From predators to the gods themselves every day ushers in a new obstacle to overcome. Fimbulvetr is a literate intermediate-advanced fantasy horse role-play with a survivalist concept. The environment is designed to work against your characters as they move forward in their journey through the arcana riddled realm of Slidr River Valley. With an immense history and lore, we encourage our members to create locals and "outsiders" alike.

be swift, Guest!

02.13.18 Our new MyBB Fimbulvetr is finished! Head on over!

02.05.18 There's an important site announcement everyone should read here!

01.08.18 Arcana is restored! Please review the ARCANA page to review the changes. Also, AUDITION are still open for the Vromme and Amrbosius monarchs so make your way over there!

01.05.18 Arcana is currently on hold while the system is revamped. We thank you for your patience, and happy posting!

01.02.18 Happy New Year everyone! We're pleased to announce some Incentives for new characters during our open! Take a peak to make sure you don't miss out on some easy crystals!

12.31.17 All board images have been updated and are boasting new static images for easier navigation and less lag at the index! We thank our wonderful members for bringing it to our attention.

❅ Winter Year One | The trees have shed the remainder of their leaves and the snow begins to fall in mighty heaps. There is no escaping the cold. Currently, Laurel Alps and Frior Mountain Range are the most dangerous to traverse. Temperatures plummet throughout the Valley. Perhaps the only gem in the whiteout that befalls the lands is the curb to the scorching heat in the East. While it is far more comfortable throughout the day there, the nights reach freezing temperatures.

01.02.18 Tryggr has a new monarch! All revere the mighty Brynja!

12.28.17 The lands stir once more! Auditions are being held for new House royals and reigning masters! This includes an audition for a fourth Spiritborne! Special to the soft opening, we are allowing characters to join with some arcana skills! For more information, click the link!

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General Information
Inside are all the regulations, information, and history about the site. Before preceding further, all material should be read to avoid any mishaps, commonly asked questions, or to have access to character creation board.

Mandates by Staff Jan 7 2018, 07:22 PM
Updates
As the title suggests, this board is where all major updates are posted for the site.

02/05/18 Announcement by Sombra Feb 13 2018, 05:41 PM
Conversations
Aside from the c-box, this is one of the more social areas of the site for members to post, share, and just relax. Feel free to let go and just socialize.

Power/magic Wiki by Soupi Feb 5 2018, 06:57 AM
Graphics
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Subforums: Adopts
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Every site has one, right? To access our board you will have to input username Visitor and password adandaff!


Subforums: Link Back
Halcyon by Visitor Jun 3 2018, 02:58 PM

Bifrost
Before a weary traveller from the outside is a tree. A might, gnarled tree who's branches stretch high into the mist and clouds. It moans in the winds that whip across the steppes, and you find your only path through the cave system of the roots. Within, you find that some paths lead you across stone columns that drop into nothing but blackness, and others still with no way to traverse at all. Those who make it through come to a canyon, where the winds howl, and a bridge constructed of these immortal roots that stretches the length of the drop to Fimbulvetr.

Note: All new characters must traverse the Bifrost for entrance! Plot Account will guide you through your journey, and other characters are able to help as well... if they dare. The only exceptions are local born characters.


Weary Bones Do Lead Me Forth by Virgil Feb 12 2018, 07:58 AM
Bjarg
Those who successfully passed through Brifrost enter into Bjarg. Trees sprout from the roots that link Bifrost to the Slidr River Valley. High cliffs jut from the hidden earth and reach to the stars. A heavy fog persists all year, brooding and squirming as if it were the breath of a slumbering monster. Within this mist lurk beasts and friendly kin alike. Some may aid the folk who enter from the outside world. Others lie in wait for an easy snack. Curiously, folk come from the bridge, but none have ever been able to cross it again into the outside world. Run into the valley or try at your own peril to be the first to leave.


''the Bigger The River by Sehet May 13 2017, 05:25 PM

Slidr Lake
The heart and life of the Fimbulvetr is the lake that breathes life into the rivers of its namesake. The Slidr Lake is a massive body of fresh water, always sparkling with life and brimming with bass. All wildlife know that when times are hard, the Lake will always provide for them. Tucked between vales and walls of thick fir trees, it is a picturesque location, and one of the easily accessible. During the winter times, foals play games of bravery and courage by testing the ice across the lake.


North Of Nowhere by Andante Feb 11 2018, 01:40 PM
Marshlands
Air here hangs with a thickness of life. Everything about the Marshlands is damp, from the oozing, stank waters to the moss clinging to the gnarled trees. One of the main rivers from the Slidr Lake feeds this wetland. There are rumors that spirits linger here that have fallen in the bogs. Tread carefully, wanderer.


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Marshian Woods
Spilling from the wetlands, a thick wood grows from the fertile soil. Trees suffocating in vine and moss create a compact and claustrophobic environment. Still damp and wet, hooves sink with rivulets of water filling at their feet, a darkness seems to loom. In the twilight, the Marshian Woods become difficult to navigate.


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The Red Woods' Last Stand
Cusping around the entirety of the central region, the great Red Wood stretch towards the cloudy heaven's, much like the Bifrost, mighty and ancient guards of Fimbulvetr. During the sunset and sunrise the forests shroud the realm in shadow, and fireflies dance contentedly. Be weary, however. The Dire Wolves call this place home.


| Rains Weep Over His Halls by Skaug Jan 6 2018, 07:45 PM

Dael
Dael is the valley leading to the Ambrosius Holdings, it is a lush vale where many of the house come to commune. Lush and filled with foliage, a small pond and stream provide supple sustenance to those wishing to stretch their legs from the Ambrosius kingdom.


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Ambrosius Holdings
As beautiful as it is revered, the Amrbosius Holdings has sanctioned all of Espen's territory in the Northern portion of Slidr River Valley. The high northern peaks, capped with virgin white and mist, overlook the rest of the realm with a constant, unwavering duty. With violence lacking, no predators trod in Espen's lingering shadow. These holdings are, questionably, the safest in Slidr.



Subforums: Fjalltindr, Fjollóttr, Fell, Nógr Evergreens
''praise The Children by Ragnor Apr 29 2017, 08:07 AM
Espen's Altar
A great stone plinth serves as Espen's Alter, surrounded by majestic waterfalls that emphasizes the power of the great God Bear. Game trails burdened by hundreds of faithful walks lead to the smooth face of the plinth. Great forces ring through the air here, making it almost uncomfortable to stay for long periods. However, there are beautiful views if you manage to the top.


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Frior Mountain Range
If you're brave enough to venture beyond Espen's Alter, snow and ice will greet you with a chilling kiss. The Frior Mountain Range is expansive and wide, home to bears and all other dangerous fauna that can survive the harsh conditions. Bravery is required to venture into the frostbitten wastes of the highest range.


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þreklauss Ravine
Castaways and house members alike know the ravine for it's finality of Fimbulvetr. Here you begin to enter the outcast lands, abandoned in their birth. Treacherous, the grounds may crumble beneath hooves of the aloof traveler. Hawks and scavengers feed here, as small game is abundant. The foliage here are sturdy, and the grounds dry.


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Ginnregin Rapids
If there is a ravine, there has to be rapids. Having sank into the great valley over several hundred years, these rapids are dangerous to the unlucky swept up in their current. There is little room to traverse about them, with small hills rolling down from the forests and ravine. Even when in surrounding territories you can hear their mighty roar.


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Hœttr Staircase
Castaways banished to the wastes much climb the great staircase to the lands beyond. Death hangs in the air, and it is almost enough of a punishment to send a horse up these natural steps. Puma and scavenger birds alike know to wait along the rocky cliff sides, hunting for their next feast.


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The Point of No Return
Equine and their predators alike do not wish to reach the Point. Here, your only way down is the staircase, where surely justice will chase you back up, or to the wastes beyond. Clouds and mist roll atop this frigid, dry peaks. It is a desolate realm, sullied with the songs of a thousand sorrows.


| On The Edge Of Nothing by Evandr Jan 3 2018, 07:15 PM

Helgrind
A land of clay valleys and jutting, alarming inclines, Helgrind is the gateway to the home of the outcasts. All exiles find themselves here after their descent into the beyond, and it is here you hope to find companionship. At night the temperatures are freezing, and during the day stifling. If the elements to not kill you, the locals will.


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Vetr Wasteland
Deeper into the beyond, a large wasteland of dark red sands keeps castaways from the Oasis and the Warden. There is no life here, and the journey takes several days to traverse. Here the elements are harsher than in Helgrind, where you may find sparse water. But the Vetr Wasteland? Lower your head, and keep moving, traveler.


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Svartr lands
Finally exiting the wastelands, the ground grows dark with volcanic presence. Sturdy grass speckles the inclined land. If adventured enough, you can find the bubbling lava pool plaguing these lands of Svatr. It is here the Exiles make their home, and it is here you will find the Oasis of the Warden.


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Skáli Mountain
Svatr lands homes the castaways, but their hub is at the base of the volcano. Rich with fertile soil, here your hunger may be savored and your thirst quenched. It is the only land in the Beyond that can sustain life overtime, though it is not nearly as luxurious as the holdings of Slidr River Valley.



Subforums: Frekr Oasis, Lágr Sær
Look Upon Me & Despair by Evandr Aug 2 2017, 09:02 AM

Stórráðr Swamps
A sister swamp to the marshlands, the lands are richer with small lakes and ponds. Bass and trout travel during their nesting season, and the surrounding area is rich with foliage. Trees tower, thin and wispy in nature, with ferns tickling the bellies of the equine. Though the smell is not entirely pleasant, the views at night when the fireflies dance is quite spectacular.


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Smár lake
A smaller counterpart to the Slidr Lake, the Smar Lake is still of notable size. It is here the fish of the swamps rest in fresher waters, and here that the local masses of Vromme and visitors unite. It is a pleasant area, surrounded entirely by woodlands with intimate clearings and vales. In the summer, reeds and lilies bloom.


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Grœnn flood plains
Open, the Flood Plains are a favorite of the winged folk. Here, there is plenty of space to race and gorge bellies. Deer and stag are just as vacant as their equine brethren, and the Vromme appreciate the great open foothills before reaching their rugged domain.


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Vromme Holdings
The House of Vromme has established themselves in the lowlands of Slidr River Valley, a moist and sentient region. While the smell may not always be pleasant, there is an abundance of fresh vegetation and easy water access to all of the inhabitants. During the rainy seasons it is not uncommon for this land to swell with over exposure to the elements, and bleed with excess water for weeks upon a time.



Subforums: Eng, Grosugr, Gras, Eybarmr
| The Shape Of Water by Davaros Jan 27 2018, 07:16 PM

Blár streams
Streams and rivers follow the lands as they descend away from the Valley, through the hangings of grasping trees and their vines. The waters are shallow, and their beds rocky, with only frogs and toads calling them their home. In the dry seasons, the streams are small, but their paths still prominent.


| Hardest Battle Is Fought ... by Andante Feb 11 2018, 12:33 PM
Herða hillside
Tryggr's lands begin with the hills stretching along their mountain home. Thick with tree, the canopies hide the forest floors well. At times it could be treacherous to venture if the grounds are moist, so caution must be had. Equine take great pride in learning these hills, and mastering them in the name of Tryggr.


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Tryggr Holdings
Far west, away from the center of Slidr River Valley, a lonely mountain rests within a nest of deep forest. Here, the Tryggr House has laid claim. Through rivers and precarious trails one can find themselves stumbling into the dark, almost alive, forest of Tryggr. Fauna from deer to boars are constantly shifting and moving through the trees, giving the old oak and fir a quiver of life.



Subforums: Berg-risi, Brekka, Hæð, Skreppa
| Defend Don't Yield by Hel Jan 30 2018, 07:17 AM
Laurel Alps
The western most realm resides the largest of the mountain ranges; the Laurel Alps. Ram, puma, and perhaps spirits alike roam these frosty peaks. Fir are the only trees resilient enough to grow, and the springs are almost always frozen over. It may be a fantastic location for adventure, but one shouldn't let their guard down.


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Recent Topic Activity
Halcyon - by Visitor Jun 3 2018, 02:58 PM
Once Upon A Nightmare (jcink) - by Visitor Mar 5 2018, 06:59 PM
02/05/18 Announcement - by Sombra Feb 13 2018, 05:41 PM
Cineri - A Medieval Shifter Rpg - by Visitor Feb 12 2018, 10:51 AM
Weary Bones Do Lead Me Forth - by Virgil Feb 12 2018, 07:58 AM

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