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Welcome to Slidr River Valley, home to the strong, the brave, and the resilient. Challenging the odds surmounting against them, the Houses of equine fight in a power struggle for ultimate control over the Valley. With the Bloodless fading away after the First Great Winter of Three, Fimbulvetr, the Slidr River Valley is in a state of discord as the Houses throw themselves into an arms race for power. From predators to the gods themselves every day ushers in a new obstacle to overcome. Fimbulvetr is a literate intermediate-advanced fantasy horse role-play with a survivalist concept. The environment is designed to work against your characters as they move forward in their journey through the arcana riddled realm of Slidr River Valley. With an immense history and lore, we encourage our members to create locals and "outsiders" alike.
be swift, Guest!
02.13.18 Our new MyBB Fimbulvetr is finished! Head on over!
02.05.18 There's an important site announcement everyone should read here!
01.05.18 Arcana is currently on hold while the system is revamped. We thank you for your patience, and happy posting!
01.02.18 Happy New Year everyone! We're pleased to announce some Incentives for new characters during our open! Take a peak to make sure you don't miss out on some easy crystals!
12.31.17 All board images have been updated and are boasting new static images for easier navigation and less lag at the index! We thank our wonderful members for bringing it to our attention.
❅ Winter Year One | The trees have shed the remainder of their leaves and the snow begins to fall in mighty heaps. There is no escaping the cold. Currently, Laurel Alps and Frior Mountain Range are the most dangerous to traverse. Temperatures plummet throughout the Valley. Perhaps the only gem in the whiteout that befalls the lands is the curb to the scorching heat in the East. While it is far more comfortable throughout the day there, the nights reach freezing temperatures.
01.02.18 Tryggr has a new monarch! All revere the mighty Brynja!
12.28.17 The lands stir once more! Auditions are being held for new House royals and reigning masters! This includes an audition for a fourth Spiritborne! Special to the soft opening, we are allowing characters to join with some arcana skills! For more information, click the link!
Can cause a small amount of frost, typically by breath. Very small scale - damages small plants mostly. When a larger scale of frost is conjured, some ice may form depending on the target. Can damage larger plants, leave ice patches on grass.
Frost becomes ice with increased concentration, can affect a large area of plant life or cause some damage to a living creature. The smaller the animal, the more likely death is imminent. Can create a small ice shield for defense.
Can create a full shield of ice; power is increased and time duration of the shield is increased. Ice will be thicker and harder to penetrate. Can create ice projectiles; these are created by large ice formations that will splinter before projecting towards the target.
Power at max, ability to encase parts of other animals and/or horses in ice to hinder movement - such as using ice to restrict the legs. Ice can be used to pin creatures to immovable objects, like freezing something to a tree, cliff wall, etc.